Designing Fluid Interfaces
Characteristics of the physical world make great behvarious.
In the same way that you would design an icon for mass interpretation, leveraging concepts familiar to the most amount of humans possible, you can do the same with non-visual intuitions we share as humans, such as how objects move through time and space.
Everyone we have a shared understanding, or shared intuition, for how a car moves through the world.
We all know intuitively through experience how objects move through the world and how we can manipulate those objects depending on their movement.
you might notice that I haven't used the word duration. We actually like to avoid using duration when we're describing elastic behaviors, because it reinforces this concept of constant dynamic change. The spring is always moving, and it's ready to move somewhere else.
A great talk.