Mobile First, Desktop Worst – Prototyping: From UX to Front End by Oliver Brooks, Creative Director at MetaLab
An interesting read which presents a challenge to the traditional mobile first thinking. The author contrasts “mobile first” design philosophy (at least as one of its definitions) to an analogy of physical product design:
If “Mobile First” design philosophy were applied in the domain of physical product design, the implication would be that you should design the compact, multi-tool screwdriver first. The compact design could then be used to inform the design of a larger version. Why? Because it allegedly is best to ladder-up in complexity (see, progressive enhancement vs. graceful degradation). This idea is, however, is based on the assumption that there is a consistent, linear relationship between complexity and form.
I like the challenge he presents to the assunmption that “there is a consistent, linear relationship between complexity and form”. For some websites I think staring at mobile first and building up linearly works just fine. For others, however, I think it leaves much lacking.